
In-game, texture clarity is greatly improved in every scene with NVIDIA Control Panel Anisotropic Filtering (NVCPLAF) enabled, significantly improving overall image quality. To improve upon the level of in-game Texture Filtering we can forcibly enable High Quality Anisotropic Filtering via the NVIDIA Control Panel, like so: In Just Cause 3, seven Anisotropic detail levels are available, though each falls below the fidelity possible with NVIDIA Control Panel Anisotropic Filtering, as we'll show momentarily. Without Texture Filtering surfaces appear blurry, and image quality is significantly degraded. Texture Filtering, Anisotropic Filtering, and other similarly named options affect the sharpness of textures, especially those seen in the distance, on oblique angles, or on the sides of the screen. With a single-click, Just Cause 3's 13 settings will be auto-configured for your system, instantly delivering a high framerate experience, enabling you to enjoy Just Cause 3 the second you load the game. Regardless of your system configuration, all NVIDIA GPU users will automatically receive Optimal Playable Settings for Just Cause 3 through GeForce Experience. The minimum specs, meanwhile, are unable to play beyond low settings at 1920x1080. It's faster, features additional video memory, and supports our latest range of technologies and effects that make your games even better.
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In our testing, a GeForce GTX 780 delivered an excellent experience at 1920x1080 when paired with a suitably speedy CPU, but as the GeForce GTX 780 is no longer available for purchase you should instead look to the GeForce GTX 970 for an upgrade or new system build. Graphics: NVIDIA GeForce GTX 780 with 3GB of VRAM.



By Andrew Burnes on Mon, Featured Stories,
